A better CPU than mines should have no trouble though I think. Has slowdown as well in places with heavy effects like bright lights. In game seems a bit darker than on a real console, and there is some very minor texture errors like walls showing up at open entrances in some places, but if you're playing this for the first time, it could make you think that you're stuck.
Don't know about the software rasterizer though. The loading screens are unemulated it seems due to only displaying a black screen unless it's a settings issue, but I don't think it is since I tested OpenGL and Direct3D. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Tom Clancy's Splinter Cell: Chaos Theory since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title. Texture errors with walls can be avoided by making sure "Force Texture Filtering" is set to off. After leaving the server room and heading onto the elevator to the upper floors, upon loading the section nothing can be seen. There is a game-breaking bug in the Displace International mission. Using Dualcore with SyncGPU off allows the game to work properly. Using the widescreen hack with this title is not recommended.
Tom Clancy's Splinter Cell: Chaos Theory has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto".